camera { location <-1, .75, .1> look_at <1, .35, -.75> } // Light source light_source { <2,10,-5> color <1,1,1> } sphere { <0,0,0>, 1 pigment { image_map { png "blue_marble_8192.png" map_type 1 } } /* normal { bump_map { gif "glshade1.gif" map_type 1 bump_size 1 } } */ finish { ambient 0.1 diffuse 1.75 specular 0.2 roughness .2 } rotate <0, clock * 360, clock * -15> }